unreal.NiagaraDataInterfaceRenderTarget2D
¶
- class unreal.NiagaraDataInterfaceRenderTarget2D(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
NiagaraDataInterfaceRWBase
Niagara Data Interface Render Target 2D
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceRenderTarget2D.h
Editor Properties: (see get_editor_property/set_editor_property)
inherit_user_parameter_settings
(bool): [Read-Write] When enabled texture parameters (size / etc) are taken from the user provided render target. If no valid user parameter is set the system will be invalid. Note: The resource will be recreated if UAV access is not available, which will reset the contents.mip_map_generation
(NiagaraMipMapGeneration): [Read-Write] Controls if and when we generate mips for the render target.mip_map_generation_type
(NiagaraMipMapGenerationType): [Read-Write]override_format
(bool): [Read-Write]override_render_target_filter
(TextureFilter): [Read-Write] When enabled overrides the filter of the render target, otherwise uses the project default setting.override_render_target_format
(TextureRenderTargetFormat): [Read-Write] When enabled overrides the format of the render target, otherwise uses the project default setting.preview_render_target
(bool): [Read-Write]render_target_user_parameter
(NiagaraUserParameterBinding): [Read-Write] When valid the user parameter is used as the render target rather than creating one internal, note that the input render target will be adjusted by the Niagara simulationsize
(IntPoint): [Read-Write]