unreal.OculusAudioSourceSettings

class unreal.OculusAudioSourceSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: SpatializationPluginSourceSettingsBase

Oculus Audio Source Settings

C++ Source:

  • Plugin: OculusAudio

  • Module: OculusAudio

  • File: OculusAudioSourceSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation_enabled (bool): [Read-Write]

  • attenuation_range_maximum (float): [Read-Write]

  • attenuation_range_minimum (float): [Read-Write]

  • early_reflections_enabled (bool): [Read-Write]

  • reverb_send_level (float): [Read-Write]

  • volumetric_radius (float): [Read-Write]