unreal.OculusCapsuleCollider

class unreal.OculusCapsuleCollider(capsule: CapsuleComponent = Ellipsis, bone_id: Bone = Ellipsis)

Bases: StructBase

FOculusCapsuleCollider is a struct that contains information on the physics/collider capsules created by the runtime for hands. var: Capsule The UCapsuleComponent that is the collision capsule on the bone. Use this to register for overlap/collision events var: BoneIndex The Bone that this collision capsule is parented to. Corresponds to the EBone enum.

C++ Source:

  • Plugin: OculusVR

  • Module: OculusInput

  • File: OculusInputFunctionLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_id (Bone): [Read-Write]

  • capsule (CapsuleComponent): [Read-Write]

property bone_id: Bone

[Read-Only]

Type:

(Bone)

property capsule: CapsuleComponent

[Read-Only]

Type:

(CapsuleComponent)