unreal.OffsetRootBoneMode
¶
- class unreal.OffsetRootBoneMode¶
Bases:
EnumBase
EOffset Root Bone Mode
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_OffsetRootBone.h
- ACCUMULATE: OffsetRootBoneMode¶
Accumulate the mesh component’s movement into the offset. In this mode, if the mesh component moves the offset will counter the motion, and the root will stay in place
- Type:
0
- HOLD: OffsetRootBoneMode¶
Stops accumulating the mesh component’s movement delta into the root offset In this mode, whatever offset we have will be conserved, but we won’t accumulate any more
- Type:
2
- INTERPOLATE: OffsetRootBoneMode¶
Continuously interpolate the offset out In this mode, if the mesh component moves The root will stay behind, but will attempt to catch up
- Type:
1
- RELEASE: OffsetRootBoneMode¶
Release the offset and stop accumulating the mesh component’s movement delta. In this mode we will “blend out” the offset
- Type:
3