unreal.OnForceFeedbackFinished
¶
- class unreal.OnForceFeedbackFinished(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
called when we finish playing forcefeedback effect, either because it played to completion or because a Stop() call turned it off early
- Parameters:
force_feedback_component (ForceFeedbackComponent) –
C++ Source:
Module: Engine
File: ForceFeedbackComponent.h