unreal.OnMainAudioOutputDeviceObtained
¶
- class unreal.OnMainAudioOutputDeviceObtained(*args: Any, **kwargs: Any)¶
Bases:
DelegateBase
Called when a list of all available audio devices is retrieved
- Parameters:
current_device (str) –
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h