unreal.OnUserInputDevicePairingChange
¶
- class unreal.OnUserInputDevicePairingChange(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
On User Input Device Pairing Change Delegate Signature
- Parameters:
input_device_id (InputDeviceId) –
new_user_platform_id (PlatformUserId) –
old_user_platform_id (PlatformUserId) –
C++ Source:
Module: Engine
File: GameInstance.h