unreal.OpenXRInputFunctionLibrary
¶
- class unreal.OpenXRInputFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Open XRInput Function Library
C++ Source:
Plugin: OpenXR
Module: OpenXRInput
File: OpenXRInputFunctionLibrary.h
- classmethod begin_xr_session(input_config) bool ¶
Add a player mappable input config for Enhanced Input. This will make the tracking system aware of the actions and bindings that are used for XR motion controllers. Attaching input configs to the session can only be done once, so if multiple input configs need to be added only check AttachToSession for the last input config.
- Parameters:
input_config (PlayerMappableInputConfig) – The path to the player mappable input config asset
- Returns:
False if the input config can’t be attached to the session, true otherwise
- Return type: