unreal.OptimusExecutionDomain
¶
- class unreal.OptimusExecutionDomain¶
Bases:
StructBase
A struct to hold onto a single-level domain for controlling a kernel’s execution domain. The reason it’s in a struct is so that we can apply a property panel customization for it to make it easier to select from a pre-defined list of execution domains.
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: IOptimusExecutionDomainProvider.h
Editor Properties: (see get_editor_property/set_editor_property)
name
(Name): [Read-Write] The name of the execution domain that this kernel operates on.