unreal.OptimusNodeGraphType
¶
- class unreal.OptimusNodeGraphType¶
Bases:
EnumBase
The use type of a particular graph
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusNodeGraph.h
- EXTERNAL_TRIGGER: OptimusNodeGraphType¶
Called on every tick
- Type:
2
- FUNCTION: OptimusNodeGraphType¶
Called when triggered from a blueprint // Storage graphs
- Type:
3
- SETUP: OptimusNodeGraphType¶
Execution graphs
- Type:
0
- SUB_GRAPH: OptimusNodeGraphType¶
Used to store function graphs
- Type:
4
- TRANSIENT: OptimusNodeGraphType¶
Used to store sub-graphs within other graphs
- Type:
5
- UPDATE: OptimusNodeGraphType¶
Called once during an actor’s setup event
- Type:
1