unreal.OptimusSkeletonWithQuatsDataProvider
¶
- class unreal.OptimusSkeletonWithQuatsDataProvider(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ComputeDataProvider
Compute Framework Data Provider for reading skeletal mesh.
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModel
File: OptimusDataInterfaceSkeletonWithQuats.h
Editor Properties: (see get_editor_property/set_editor_property)
skinned_mesh
(SkinnedMeshComponent): [Read-Write]
- property skinned_mesh: SkinnedMeshComponent¶
[Read-Write]
- Type: