unreal.Optimus_ShaderBinding
¶
- class unreal.Optimus_ShaderBinding¶
Bases:
StructBase
Optimus Shader Binding
C++ Source:
Plugin: DeformerGraph
Module: OptimusCore
File: OptimusBindingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
data_type
(OptimusDataTypeRef): [Read-Write]name
(Name): [Read-Write]