unreal.OverlapFilterOption
¶
- class unreal.OverlapFilterOption¶
Bases:
EnumBase
Specifies what types of objects to return from an overlap physics query warning: If you change this, change GetCollisionChannelFromOverlapFilter() to match
C++ Source:
Module: Engine
File: EngineTypes.h
- OVERLAP_FILTER_ALL: OverlapFilterOption¶
Returns both overlaps with both dynamic and static components
- Type:
0
- OVERLAP_FILTER_DYNAMIC_ONLY: OverlapFilterOption¶
returns only overlaps with dynamic actors (far fewer results in practice, much more efficient)
- Type:
1
- OVERLAP_FILTER_STATIC_ONLY: OverlapFilterOption¶
returns only overlaps with static actors (fewer results, more efficient)
- Type:
2