unreal.PCGAttributeFilterSettings
¶
- class unreal.PCGAttributeFilterSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Filter the attributes from a given input metadata. Will remove all attributes that are not listed in AttributesToKeep. If an attribute to keep is not in the original metadata, it won’t be added.
The output will be the original data with the updated metadata.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributeFilterElement.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]filter_on_tags
(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeoperation
(PCGAttributeFilterOperation): [Read-Write]pass_through_filtered_out_inputs
(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed
(int32): [Read-Write]selected_attributes
(str): [Read-Write]tags_applied_on_output
(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property operation: PCGAttributeFilterOperation¶
[Read-Write]
- Type: