unreal.PCGAttributePropertySelector

class unreal.PCGAttributePropertySelector(selection: PCGAttributePropertySelection = Ellipsis, attribute_name: Name = 'None', point_property: PCGPointProperties = Ellipsis)

Bases: StructBase

Blueprint class to allow to select an attribute or a property. It will handle the logic and can only be modified using the blueprint library defined below. Also has a custom detail view in the PCGEditor plugin.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGAttributePropertySelector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_name (Name): [Read-Only]

  • point_property (PCGPointProperties): [Read-Only]

  • selection (PCGAttributePropertySelection): [Read-Only]

property attribute_name: Name

[Read-Only]

Type:

(Name)

get_name() Name

Get Name

Return type:

Name

property point_property: PCGPointProperties

[Read-Only]

Type:

(PCGPointProperties)

property selection: PCGAttributePropertySelection

[Read-Only]

Type:

(PCGAttributePropertySelection)

set_attribute_name(attribute_name) bool

Set Attribute Name

Parameters:

attribute_name (Name) –

Return type:

bool

set_point_property(point_property) bool

Set Point Property

Parameters:

point_property (PCGPointProperties) –

Return type:

bool