unreal.PCGBaseSubgraphNode
¶
- class unreal.PCGBaseSubgraphNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGNode
PCGBase Subgraph Node
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSubgraph.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_graph
(bool): [Read-Write]input_pins
(Array[PCGPin]): [Read-Only]node_title
(Name): [Read-Write]node_title_color
(LinearColor): [Read-Write]output_pins
(Array[PCGPin]): [Read-Only]settings_interface
(PCGSettingsInterface): [Read-Only] Note: do not set this property directly from code, use SetSettingsInterface instead