unreal.PCGCreateSplineSettings

class unreal.PCGCreateSplineSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCG node that creates a spline presentation from the input points data, with optional tangents

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGCreateSpline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_custom_tangents (bool): [Read-Write]

  • arrive_tangent_attribute (Name): [Read-Write]

  • category (Text): [Read-Write]

  • closed_loop (bool): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • filter_on_tags (Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • leave_tangent_attribute (Name): [Read-Write]

  • linear (bool): [Read-Write] Controls whether the segment between control points is a curve (when false) or a straight line (when true).

  • mode (PCGCreateSplineMode): [Read-Write]

  • pass_through_filtered_out_inputs (bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • seed (int32): [Read-Write]

  • tags_applied_on_output (Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging node

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property apply_custom_tangents: bool

[Read-Write]

Type:

(bool)

property arrive_tangent_attribute: Name

[Read-Write]

Type:

(Name)

property closed_loop: bool

[Read-Write]

Type:

(bool)

property leave_tangent_attribute: Name

[Read-Write]

Type:

(Name)

property linear: bool

[Read-Write] Controls whether the segment between control points is a curve (when false) or a straight line (when true).

Type:

(bool)

property mode: PCGCreateSplineMode

[Read-Write]

Type:

(PCGCreateSplineMode)