unreal.PCGDataCollection
¶
- class unreal.PCGDataCollection(tagged_data: None = [], cancel_execution_on_empty: bool = False)¶
Bases:
StructBase
PCGData Collection
C++ Source:
Plugin: PCG
Module: PCG
File: PCGData.h
Editor Properties: (see get_editor_property/set_editor_property)
cancel_execution_on_empty
(bool): [Read-Write]tagged_data
(Array[PCGTaggedData]): [Read-Write]