unreal.PCGDataCollection

class unreal.PCGDataCollection(tagged_data: None = [], cancel_execution_on_empty: bool = False)

Bases: StructBase

PCGData Collection

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cancel_execution_on_empty (bool): [Read-Write]

  • tagged_data (Array[PCGTaggedData]): [Read-Write]

property cancel_execution_on_empty: bool

[Read-Write]

Type:

(bool)

property tagged_data: None

[Read-Write]

Type:

(Array[PCGTaggedData])