unreal.PCGInstancePackerByAttribute
¶
- class unreal.PCGInstancePackerByAttribute(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGInstancePackerBase
PCGInstance Packer by Attribute
C++ Source:
Plugin: PCG
Module: PCG
File: PCGInstancePackerByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute_names
(Array[Name]): [Read-Write]