unreal.PCGInstancePackerByAttribute

class unreal.PCGInstancePackerByAttribute(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGInstancePackerBase

PCGInstance Packer by Attribute

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGInstancePackerByAttribute.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_names (Array[Name]): [Read-Write]

property attribute_names: None

[Read-Write]

Type:

(Array[Name])