unreal.PCGIntersectionData
¶
- class unreal.PCGIntersectionData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCache
Generic intersection class that delays operations as long as possible.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGIntersectionData.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(PCGSpatialData): [Read-Only]b
(PCGSpatialData): [Read-Only]density_function
(PCGIntersectionDensityFunction): [Read-Write]keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedtarget_actor
(Actor): [Read-Write]
- property a: PCGSpatialData¶
[Read-Only]
- Type:
- property b: PCGSpatialData¶
[Read-Only]
- Type:
- property density_function: PCGIntersectionDensityFunction¶
[Read-Write]
- Type:
- initialize(a, b) None ¶
Initialize
- Parameters:
a (PCGSpatialData) –
b (PCGSpatialData) –