unreal.PCGMatchAndSetByAttributeEntry
¶
- class unreal.PCGMatchAndSetByAttributeEntry(value_to_match: PCGMetadataTypesConstantStruct = Ellipsis, value: PCGMetadataTypesConstantStruct = Ellipsis)¶
Bases:
StructBase
PCGMatch and Set by Attribute Entry
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMatchAndSetByAttribute.h
Editor Properties: (see get_editor_property/set_editor_property)
value
(PCGMetadataTypesConstantStruct): [Read-Write]value_to_match
(PCGMetadataTypesConstantStruct): [Read-Write]
- property value: PCGMetadataTypesConstantStruct¶
[Read-Write]
- Type:
- property value_to_match: PCGMetadataTypesConstantStruct¶
[Read-Write]
- Type: