unreal.PCGNormalToDensitySettings
¶
- class unreal.PCGNormalToDensitySettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
Finds the angle against the specified direction and applies that to the density
C++ Source:
Plugin: PCG
Module: PCG
File: PCGNormalToDensity.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]density_mode
(PCGNormalToDensityMode): [Read-Write] The operator to apply to the output densitydescription
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]filter_on_tags
(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposenormal
(Vector): [Read-Write] The normal to compare againstoffset
(double): [Read-Write] This is biases the value towards or against the normal (positive or negative)pass_through_filtered_out_inputs
(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeseed
(int32): [Read-Write]strength
(double): [Read-Write] This applies a curve to scale the result density with Result = Result^(1/Strength)tags_applied_on_output
(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodeuse_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property density_mode: PCGNormalToDensityMode¶
[Read-Write] The operator to apply to the output density
- Type: