unreal.PCGOverrideInstancedPropertyBag
¶
- class unreal.PCGOverrideInstancedPropertyBag¶
Bases:
StructBase
Extended version of FInstancedPropertyBag, to support overrides and have a custom UI for it Must only be used with PCGGraphInstances. TODO: Should be made generic and moved to ScriptUtils.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
parameters
(InstancedPropertyBag): [Read-Write]properties_i_ds_overridden
(Set[Guid]): [Read-Only]