unreal.PCGSelfPruningSettings

class unreal.PCGSelfPruningSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGSelf Pruning Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSelfPruning.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • filter_on_tags (Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • pass_through_filtered_out_inputs (bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • pruning_type (PCGSelfPruningType): [Read-Write]

  • radius_similarity_factor (float): [Read-Write]

  • randomized_pruning (bool): [Read-Write]

  • seed (int32): [Read-Write]

  • tags_applied_on_output (Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging node

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

property pruning_type: PCGSelfPruningType

[Read-Write]

Type:

(PCGSelfPruningType)

property radius_similarity_factor: float

[Read-Write]

Type:

(float)

property randomized_pruning: bool

[Read-Write]

Type:

(bool)