unreal.PCGSpawnActorSettings
¶
- class unreal.PCGSpawnActorSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGBaseSubgraphSettings
PCGSpawn Actor Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSpawnActor.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_overrides
(Array[PCGActorPropertyOverride]): [Read-Write]category
(Text): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]description
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]filter_on_tags
(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposeforce_disable_actor_parsing
(bool): [Read-Write]generation_trigger
(PCGSpawnActorGenerationTrigger): [Read-Write]inherit_actor_tags
(bool): [Read-Write] Warning: inheriting parent actor tags work only in non-collapsed actor hierarchiesoption
(PCGSpawnActorOption): [Read-Write]pass_through_filtered_out_inputs
(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposepost_spawn_function_names
(Array[Name]): [Read-Write] Can specify a list of functions from the template class to be called on each actor spawned, in order. Need to be parameter-less and with “CallInEditor” flag enabled.seed
(int32): [Read-Write]tags_applied_on_output
(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodetags_to_add_on_actors
(Array[Name]): [Read-Write]template_actor
(Actor): [Read-Write]template_actor_class
(type(Class)): [Read-Write]use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.
- property generation_trigger: PCGSpawnActorGenerationTrigger¶
[Read-Write]
- Type:
- property inherit_actor_tags: bool¶
inheriting parent actor tags work only in non-collapsed actor hierarchies
- Type:
(bool)
- Type:
[Read-Write] Warning
- property option: PCGSpawnActorOption¶
[Read-Write]
- Type: