unreal.PCGTextureSamplerSettings
¶
- class unreal.PCGTextureSamplerSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettings
PCGTexture Sampler Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGTextureSampler.h
Editor Properties: (see get_editor_property/set_editor_property)
category
(Text): [Read-Write]center_offset
(Vector2D): [Read-Write]color_channel
(PCGTextureColorChannel): [Read-Write]debug
(bool): [Read-Write]debug_settings
(PCGDebugVisualizationSettings): [Read-Write]density_function
(PCGTextureDensityFunction): [Read-Only] Common members in BaseTextureDatadescription
(Text): [Read-Write]determinism_settings
(PCGDeterminismSettings): [Read-Write]enabled
(bool): [Read-Write]expose_to_library
(bool): [Read-Write]filter_on_tags
(Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposepass_through_filtered_out_inputs
(bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purposerotation
(float): [Read-Write] Rotation to apply when sampling texture.seed
(int32): [Read-Write]tags_applied_on_output
(Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging nodetexel_size
(float): [Read-Write] The size of one texel in cm, used when calling ToPointData.texture
(Texture2D): [Read-Write] Texture specific parameterstile_bounds_max
(Vector2D): [Read-Write]tile_bounds_min
(Vector2D): [Read-Write]tiling
(Vector2D): [Read-Write]transform
(Transform): [Read-Write] Surface transformuse_absolute_transform
(bool): [Read-Write]use_advanced_tiling
(bool): [Read-Write] Whether to tile the source or to stretch it to fit target area.use_seed
(bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.use_tile_bounds
(bool): [Read-Write]
- property color_channel: PCGTextureColorChannel¶
[Read-Write]
- Type:
- property density_function: PCGTextureDensityFunction¶
[Read-Only] Common members in BaseTextureData
- Type:
- property texel_size: float¶
[Read-Write] The size of one texel in cm, used when calling ToPointData.
- Type:
(float)