unreal.PCGVolumeSamplerSettings

class unreal.PCGVolumeSamplerSettings(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGSettings

PCGVolume Sampler Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGVolumeSampler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • category (Text): [Read-Write]

  • debug (bool): [Read-Write]

  • debug_settings (PCGDebugVisualizationSettings): [Read-Write]

  • description (Text): [Read-Write]

  • determinism_settings (PCGDeterminismSettings): [Read-Write]

  • enabled (bool): [Read-Write]

  • expose_to_library (bool): [Read-Write]

  • filter_on_tags (Set[str]): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • pass_through_filtered_out_inputs (bool): [Read-Write] Warning - this is deprecated and will be removed soon since we have a Filter By Tag node for this specific purpose

  • seed (int32): [Read-Write]

  • tags_applied_on_output (Set[str]): [Read-Write] Applies the specified tags on the output data. Note - this might be replaced by a dedicated Tagging node

  • unbounded (bool): [Read-Write] If no Bounding Shape input is provided the actor bounds are used to limit the sample generation area. This option allows ignoring the actor bounds and generating over the entire volume provided. Use with caution as this may generate a lot of points.

  • use_seed (bool): [Read-Only] By default, settings won’t use a seed. Set this bool to true in the child ctor to allow edition and use it.

  • voxel_size (Vector): [Read-Write]

property unbounded: bool

[Read-Write] If no Bounding Shape input is provided the actor bounds are used to limit the sample generation area. This option allows ignoring the actor bounds and generating over the entire volume provided. Use with caution as this may generate a lot of points.

Type:

(bool)

property voxel_size: Vector

[Read-Write]

Type:

(Vector)