unreal.PCGWorldRayHitData
¶
- class unreal.PCGWorldRayHitData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSurfaceData
Executes collision queries against world collision.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGWorldData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points
(bool): [Read-Write]metadata
(PCGMetadata): [Read-Only] Not accessible through blueprint to make sure the constness is preservedquery_params
(PCGWorldRayHitQueryParams): [Read-Write]target_actor
(Actor): [Read-Write]transform
(Transform): [Read-Only]
- property query_params: PCGWorldRayHitQueryParams¶
[Read-Write]
- Type: