unreal.ParentFilter
¶
- class unreal.ParentFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LevelSnapshotFilter
Parent Filter
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: ParentFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
children
(Array[LevelSnapshotFilter]): [Read-Write]instanced_children
(Array[LevelSnapshotFilter]): [Read-Write]
- add_child(filter) None ¶
Adds a child you already created to this filter
If you intend to save your filter, add children using CreateChild.
- Parameters:
filter (LevelSnapshotFilter) –
- create_child(class_) LevelSnapshotFilter ¶
Creates a child and adds it to this filter. If you intend to save your filter, add children using this function.
- Parameters:
- Return type:
- get_children() Array[LevelSnapshotFilter] ¶
Gets the children in this filter
- Return type:
- removed_child(filter) bool ¶
Removes a child from this filter
- Parameters:
filter (LevelSnapshotFilter) –
- Return type: