unreal.PathFollowingStatus
¶
- class unreal.PathFollowingStatus¶
Bases:
EnumBase
EPath Following Status
C++ Source:
Module: AIModule
File: PathFollowingComponent.h
- IDLE: PathFollowingStatus¶
No requests
- Type:
0
- MOVING: PathFollowingStatus¶
Following path
- Type:
3
- PAUSED: PathFollowingStatus¶
Request paused, will continue after ResumeMove()
- Type:
2
- WAITING: PathFollowingStatus¶
Request with incomplete path, will start after UpdateMove()
- Type:
1