unreal.PhysBodyOp
¶
- class unreal.PhysBodyOp¶
Bases:
EnumBase
PhysicsBody options when bone is hidden
C++ Source:
Module: Engine
File: SkinnedMeshComponent.h
- PBO_NONE: PhysBodyOp¶
Don’t do anything.
- Type:
0
- PBO_TERM: PhysBodyOp¶
Terminate - if you terminate, you won’t be able to re-init when unhidden.
- Type:
1