unreal.PhysicsObjectBlueprintLibrary
¶
- class unreal.PhysicsObjectBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Physics Object Blueprint Library
C++ Source:
Module: Engine
File: PhysicsObjectBlueprintLibrary.h
- classmethod extract_closest_physics_object_results(result) Name or None ¶
Extract Closest Physics Object Results
- Parameters:
result (ClosestPhysicsObjectResult) –
- Returns:
out_name (Name):
- Return type:
Name or None
- classmethod get_closest_physics_object_from_world_location(component, world_location) ClosestPhysicsObjectResult ¶
Get Closest Physics Object from World Location
- Parameters:
component (PrimitiveComponent) –
world_location (Vector) –
- Return type:
- classmethod get_physics_object_world_transform(component, bone_name) Transform ¶
Get Physics Object World Transform
- Parameters:
component (PrimitiveComponent) –
bone_name (Name) –
- Return type: