unreal.PixelStreamingBlueprints
¶
- class unreal.PixelStreamingBlueprints(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Pixel Streaming Blueprints
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingBlueprints.h
- classmethod freeze_frame(texture) None ¶
Freeze Pixel Streaming.
- Parameters:
texture (Texture2D) – The freeze frame to display. If null then the back buffer is captured.
- classmethod get_pixel_streaming_delegates() PixelStreamingDelegates ¶
Get the singleton. This allows application-specific blueprints to bind to delegates of interest.
- Return type:
- classmethod kick_player(player_id) None ¶
Kick a player.
- Parameters:
player_id (str) – The ID of the player to kick.
- classmethod send_file(filepath, mime_type, file_extension) None ¶
Send a specified file over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- classmethod send_file_as_byte_array(byte_array, mime_type, file_extension) None ¶
Send a specified byte array over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- classmethod streamer_send_file(streamer_id, filepath, mime_type, file_extension) None ¶
Send a specified file over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- Parameters:
- classmethod streamer_send_file_as_byte_array(streamer_id, byte_array, mime_type, file_extension) None ¶
Send a specified byte array over the WebRTC peer connection data channel. The extension and mime type are used for file reconstruction on the front end
- Parameters:
streamer_id (str) – The streamer use when sending the data
byte_array (Array[uint8]) – The raw data that will be sent over the data channel
mime_type (str) – The mime type of the file. Used for reconstruction on the front end
file_extension (str) – The file extension. Used for file reconstruction on the front end