unreal.PixelStreamingDelegates_ConnectedToSignallingServer
¶
- class unreal.PixelStreamingDelegates_ConnectedToSignallingServer(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBase
- A connection to the signalling server was made.
// BP Delegate
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h