unreal.PlayerMappableKeySlot

class unreal.PlayerMappableKeySlot(slot_number: int = 0)

Bases: StructBase

Explicitly identifies the slot for a player mappable key Experimental: Do not count on long term support for this structure.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: PlayerMappableKeySlot.h

Editor Properties: (see get_editor_property/set_editor_property)

  • slot_number (int32): [Read-Write]

property slot_number: int

[Read-Write]

Type:

(int32)