unreal.PoseSearchDatabase
¶
- class unreal.PoseSearchDatabase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PoseSearchSearchableAsset
A data asset for indexing a collection of animation sequences.
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_assets
(Array[InstancedStruct]): [Read-Write]exclude_from_database_parameters
(PoseSearchExcludeFromDatabaseParameters): [Read-Write]extrapolation_parameters
(PoseSearchExtrapolationParameters): [Read-Write]kd_tree_max_leaf_size
(int32): [Read-Write]kd_tree_query_num_neighbors
(int32): [Read-Write]normalization_set
(NormalizationSetAsset): [Read-Write]number_of_principal_components
(int32): [Read-Write]pose_search_mode
(PoseSearchMode): [Read-Write]schema
(PoseSearchSchema): [Read-Write] Motion Database Config asset to use with this database.skip_search_if_possible
(bool): [Read-Write] if true, this database search will be skipped if cannot decrease the pose cost, and poses will not be listed into the PoseSearchDebugger
- property normalization_set: NormalizationSetAsset¶
[Read-Only]
- Type:
- property schema: PoseSearchSchema¶
[Read-Only] Motion Database Config asset to use with this database.
- Type: