unreal.PoseSearchDatabase

class unreal.PoseSearchDatabase(outer: Object | None = None, name: Name | str = 'None')

Bases: PoseSearchSearchableAsset

A data asset for indexing a collection of animation sequences.

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_assets (Array[InstancedStruct]): [Read-Write]

  • exclude_from_database_parameters (PoseSearchExcludeFromDatabaseParameters): [Read-Write]

  • extrapolation_parameters (PoseSearchExtrapolationParameters): [Read-Write]

  • kd_tree_max_leaf_size (int32): [Read-Write]

  • kd_tree_query_num_neighbors (int32): [Read-Write]

  • normalization_set (NormalizationSetAsset): [Read-Write]

  • number_of_principal_components (int32): [Read-Write]

  • pose_search_mode (PoseSearchMode): [Read-Write]

  • schema (PoseSearchSchema): [Read-Write] Motion Database Config asset to use with this database.

  • skip_search_if_possible (bool): [Read-Write] if true, this database search will be skipped if cannot decrease the pose cost, and poses will not be listed into the PoseSearchDebugger

property normalization_set: NormalizationSetAsset

[Read-Only]

Type:

(NormalizationSetAsset)

property schema: PoseSearchSchema

[Read-Only] Motion Database Config asset to use with this database.

Type:

(PoseSearchSchema)