unreal.PoseSearchFeatureChannel_Velocity

class unreal.PoseSearchFeatureChannel_Velocity(outer: Object | None = None, name: Name | str = 'None')

Bases: PoseSearchFeatureChannel

Pose Search Feature Channel Velocity

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchFeatureChannel_Velocity.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone (BoneReference): [Read-Write]

  • color_preset_index (int32): [Read-Write]

  • input_query_pose (InputQueryPose): [Read-Write]

  • normalize (bool): [Read-Write] if bNormalize is true, velocity will be clamped to a maximum size of one (UPoseSearchFeatureChannel_Velocity will be matching the “direction” of the velocity)

  • sample_time_offset (float): [Read-Write]

  • use_character_space_velocities (bool): [Read-Write] if bUseCharacterSpaceVelocities is true, velocities will be calculated from the positions in character space, otherwise they will be calculated using global space positions

  • weight (float): [Read-Write]