unreal.ProceduralFoliageEditorLibrary

class unreal.ProceduralFoliageEditorLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Procedural Foliage Editor Library

C++ Source:

  • Module: FoliageEdit

  • File: ProceduralFoliageEditorLibrary.h

classmethod clear_procedural_foliage_components(procedural_foliage_components) None

Clear Procedural Foliage Components

Parameters:

procedural_foliage_components (Array[ProceduralFoliageComponent]) –

classmethod clear_procedural_foliage_volumes(procedural_foliage_volumes) None

Clear Procedural Foliage Volumes

Parameters:

procedural_foliage_volumes (Array[ProceduralFoliageVolume]) –

classmethod resimulate_procedural_foliage_components(procedural_foliage_components) None

Resimulate Procedural Foliage Components

Parameters:

procedural_foliage_components (Array[ProceduralFoliageComponent]) –

classmethod resimulate_procedural_foliage_volumes(procedural_foliage_volumes) None

Resimulate Procedural Foliage Volumes

Parameters:

procedural_foliage_volumes (Array[ProceduralFoliageVolume]) –