unreal.PropertyTypeFilter
¶
- class unreal.PropertyTypeFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PropertySelectorFilter
Allows a property if it is of a certain type.
Use case: You want to include only int properties.
C++ Source:
Plugin: LevelSnapshots
Module: LevelSnapshotFilters
File: PropertyTypeFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
allowed_types
(Set[BlueprintPropertyType]): [Read-Write] The property types that you want to allowdefault_result
(FilterResult): [Read-Write] What to return for IsActorValid, IsDeletedActorValid, and IsAddedActorValid