unreal.RCBehaviourSetAssetByPathNode
¶
- class unreal.RCBehaviourSetAssetByPathNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
RCBehaviourNode
Takes the string as a path and goes on to search for the Asset it is connected to, setting it to a Target Exposed Property.
C++ Source:
Plugin: RemoteControl
Module: RemoteControlLogic
File: RCBehaviourSetAssetByPathNode.h
Editor Properties: (see get_editor_property/set_editor_property)
behavior_description
(Text): [Read-Write] Detailed description of what this behavior does, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display namedisplay_name
(Text): [Read-Write] User-friendly display name for this Behavior, displayed in Action Panel’s Header. Custom behavior blueprints can set this value in defaults to update the display name
- execute(behaviour) bool ¶
Execute
- Parameters:
behaviour (RCBehaviour) –
- Return type:
- is_supported(behaviour) bool ¶
Is Supported
- Parameters:
behaviour (RCBehaviour) –
- Return type: