unreal.RenderGridDeveloperLibrary
¶
- class unreal.RenderGridDeveloperLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Render Grid Developer Library
C++ Source:
Plugin: RenderGrid
Module: RenderGridDeveloper
File: RenderGridDeveloperLibrary.h
- classmethod get_all_render_grid_assets() Array[RenderGrid] ¶
Returns all render grid assets that currently exist in the project (on disk and in memory). Will load the render grid assets in that are currently unloaded.
This is a slow operation, so avoid doing this every tick.
- Return type:
- classmethod get_render_grid_asset(object_path) RenderGrid ¶
Returns the given render grid asset that exists at the given object path (whether it’s on disk or in memory). Will load the render grid asset if it’s currently unloaded.
This is a potentially slow operation, so avoid doing this every tick.
- Parameters:
object_path (str) –
- Return type: