unreal.RigControlElement
¶
- class unreal.RigControlElement(key: RigElementKey = Ellipsis, index: int = 0, sub_index: int = 0, selected: bool = False, created_at_instruction_index: int = 0, pose: RigCurrentAndInitialTransform = Ellipsis, settings: RigControlSettings = Ellipsis, offset: RigCurrentAndInitialTransform = Ellipsis, shape: RigCurrentAndInitialTransform = Ellipsis, preferred_euler_angles: RigPreferredEulerAngles = Ellipsis)¶
Bases:
RigMultiParentElement
Rig Control Element
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyElements.h
Editor Properties: (see get_editor_property/set_editor_property)
created_at_instruction_index
(int32): [Read-Write]index
(int32): [Read-Only]key
(RigElementKey): [Read-Only]offset
(RigCurrentAndInitialTransform): [Read-Write]pose
(RigCurrentAndInitialTransform): [Read-Write]preferred_euler_angles
(RigPreferredEulerAngles): [Read-Write]selected
(bool): [Read-Write]settings
(RigControlSettings): [Read-Write]shape
(RigCurrentAndInitialTransform): [Read-Write]sub_index
(int32): [Read-Only]
- property gizmo: RigCurrentAndInitialTransform¶
‘gizmo’ was renamed to ‘shape’.
- Type:
deprecated
- property offset: RigCurrentAndInitialTransform¶
[Read-Only]
- Type:
- property preferred_euler_angles: RigPreferredEulerAngles¶
[Read-Only]
- Type:
- property settings: RigControlSettings¶
[Read-Only]
- Type:
- property shape: RigCurrentAndInitialTransform¶
[Read-Only]
- Type: