unreal.RigUnit_AccumulateVectorLerp
¶
- class unreal.RigUnit_AccumulateVectorLerp(target_value: Vector = Ellipsis, initial_value: Vector = Ellipsis, blend: float = 0.0, integrate_delta_time: bool = False, result: Vector = Ellipsis)¶
Bases:
RigVMFunction_AccumulateVectorLerp
deprecated: ‘RigUnit_AccumulateVectorLerp’ was renamed to ‘RigVMFunction_AccumulateVectorLerp’.