unreal.RigUnit_Control_StaticMesh
¶
- class unreal.RigUnit_Control_StaticMesh(transform: EulerTransform = Ellipsis, base: Transform = Ellipsis, init_transform: Transform = Ellipsis, result: Transform = Ellipsis, filter: TransformFilter = Ellipsis, mesh_transform: Transform = Ellipsis)¶
Bases:
RigUnit_Control
A control unit used to drive a transform from an external source
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Control_StaticMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
base
(Transform): [Read-Write] The base that transform is relative tofilter
(TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgetsinit_transform
(Transform): [Read-Write] The initial transform that The Transform is initialized to.mesh_transform
(Transform): [Read-Write] The the transform the mesh will be rendered with (applied on top of the control’s transform in the viewport)result
(Transform): [Read-Write] The resultant transform of this unit (Base * Filter(Transform))transform
(EulerTransform): [Read-Write] The transform of this control