unreal.RigUnit_GetControlInteger
¶
- class unreal.RigUnit_GetControlInteger(control: Name = 'None', integer_value: int = 0, minimum: int = 0, maximum: int = 0)¶
Bases:
RigUnit
GetControlFloat is used to retrieve a single Integer from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control
(Name): [Read-Write] The name of the Control to retrieve the Integer for.integer_value
(int32): [Read-Write] The current value of the control.maximum
(int32): [Read-Write] The maximum value of the control.minimum
(int32): [Read-Write] The minimum value of the control.