unreal.RigUnit_GetSpaceTransform
¶
- class unreal.RigUnit_GetSpaceTransform(space: Name = 'None', space_type: RigVMTransformSpace = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit
GetSpaceTransform is used to retrieve a single transform from a hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetSpaceTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
space
(Name): [Read-Write] The name of the Space to retrieve the transform for.space_type
(RigVMTransformSpace): [Read-Write] Defines if the Space’s transform should be retrieved in local or global space.transform
(Transform): [Read-Write] The current transform of the given bone - or identity in case it wasn’t found.
- property space: Name¶
[Read-Write] The name of the Space to retrieve the transform for.
- Type:
(Name)
- property space_type: RigVMTransformSpace¶
[Read-Write] Defines if the Space’s transform should be retrieved in local or global space.
- Type: