unreal.RigUnit_HierarchyAddControlRotator_Settings

class unreal.RigUnit_HierarchyAddControlRotator_Settings(display_name: Name = 'None', limits: RigUnit_HierarchyAddControlRotator_LimitSettings = Ellipsis, shape: RigUnit_HierarchyAddControl_ShapeSettings = Ellipsis, proxy: RigUnit_HierarchyAddControl_ProxySettings = Ellipsis, filtered_channels: None = [])

Bases: RigUnit_HierarchyAddControl_Settings

Rig Unit Hierarchy Add Control Rotator Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DynamicHierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • display_name (Name): [Read-Write]

  • filtered_channels (Array[RigControlTransformChannel]): [Read-Write]

  • limits (RigUnit_HierarchyAddControlRotator_LimitSettings): [Read-Write]

  • proxy (RigUnit_HierarchyAddControl_ProxySettings): [Read-Write]

  • shape (RigUnit_HierarchyAddControl_ShapeSettings): [Read-Write]

property filtered_channels: None

[Read-Write]

Type:

(Array[RigControlTransformChannel])

property limits: RigUnit_HierarchyAddControlRotator_LimitSettings

[Read-Write]

Type:

(RigUnit_HierarchyAddControlRotator_LimitSettings)

property proxy: RigUnit_HierarchyAddControl_ProxySettings

[Read-Write]

Type:

(RigUnit_HierarchyAddControl_ProxySettings)

property shape: RigUnit_HierarchyAddControl_ShapeSettings

[Read-Write]

Type:

(RigUnit_HierarchyAddControl_ShapeSettings)