unreal.RigVMFunction_AccumulateFloatRange

class unreal.RigVMFunction_AccumulateFloatRange(value: float = 0.0, minimum: float = 0.0, maximum: float = 0.0)

Bases: RigVMFunction_AccumulateBase

Accumulates the min and max values over time

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • maximum (float): [Read-Write]

  • minimum (float): [Read-Write]

  • value (float): [Read-Write]

property maximum: float

[Read-Only]

Type:

(float)

property minimum: float

[Read-Only]

Type:

(float)

property value: float

[Read-Write]

Type:

(float)