unreal.RigVMFunction_MathDoubleLerp

class unreal.RigVMFunction_MathDoubleLerp(a: float = 0.0, b: float = 0.0, t: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_MathDoubleBase

Linearly interpolates between A and B using the ratio T

C++ Source:

  • Module: RigVM

  • File: RigVMFunction_MathDouble.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (double): [Read-Write]

  • b (double): [Read-Write]

  • result (double): [Read-Write]

  • t (double): [Read-Write]

property a: float

[Read-Write]

Type:

(double)

property b: float

[Read-Write]

Type:

(double)

property result: float

[Read-Only]

Type:

(double)

property t: float

[Read-Write]

Type:

(double)