unreal.RigVMFunction_MathVectorIsNearlyZero
¶
- class unreal.RigVMFunction_MathVectorIsNearlyZero(value: Vector = Ellipsis, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathVectorBase
Returns true if the value is nearly zero
C++ Source:
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(bool): [Read-Write]tolerance
(float): [Read-Write]value
(Vector): [Read-Write]